Ratings Overview
Openings - Our ratings for the Openings on a build are based on
multiple factors. We take into account the possibility for being
aggressive with the initial unit production and what that offensive
tactic can buy. This is to the effect of it’s
economical/defensive/offensive capabilities and whether or not a “late
game” or “all-in” approach is being considered. The scale of 1-10
represents how well thought out this build can be for all comers not a
specific race match-up. A rating of 1 represents a complete lack of
foresight into any “late game” transitions and abandons defense for an
“all-in” approach. A rating of 10 represents a very well thought out
strategy involving good unit and building placements and the
possibilities for being offensive/defensive, as well as the strategy’s
ability to be used on multiple maps.
Our scale for Economy is based off of how well planned out the
Mineral/Vespene gas income is being utilized (often for the mid-game).
Minerals and Gas can be saved (unspent) in certain strategies so long
as the money is being applied to a very specific timing push and
explicitly outlined in the strategy. Otherwise the rating falls the
less specific a strategy is detailing unit/upgrade compositions.
Transitioning is rated on how the opening moves into mid-late game
macro security. If a build tends to be rigid and unable to safely
expand or secure expansions (i.e. all-in’s) it will receive a lower
rating. If the opening has clear succinct motives to secure mid-game
macro play, and takes into good consideration the composition and
building placements (when it applies) it will equate to a high score.
Keep in mind a lower Transition score doesn’t mean a bad strategy it
just means the build is focused on early surprising aggression while
sacrificing mid-late game security.





